--Articles--
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--Articles
about Lucifer--
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This
tutorial guides you through creating a font class that
displays text that is resolution independent. Of course,
its really reusable. There is also a utility to generate
bitmaps so you can make different fonts. Enjoy! |
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Why
draw what isnt visible? Speedup rendering and pave the
way for spatial partitioning by taking this first step
to Frustum culling. |
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This
article develops a basic architecture to add 2D interface
elements like buttons and stuff to UR OpenGL app! You'll
have to download Lucifer
separately. |
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This
article covers the techniques to make a camera that can
be used for a variety of purposes. Also, as usual, the
code is easy to use and modify. |
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This
article develops a Texture class that can load TGA's,
BMP's, WAL's and JPG's. This is a one stop shop. After
you are done writing this, all you'll be doing is reuse.
Better than reinventing the wheel everytime you want to
get somewhere, eh?!! |
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This
article describes an OpenGL wrapper class that almost
all the articles written by me on this site will use.
This wrapper takes care of the basic functionality, so
it is an ideal starting groung for newbies and part of
a flexible, powerful codebase for advanced programmers.
It is also the first class we will write toward completing
Lucifer |
--Articles
on 3D game engine development--
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Putting
a model inside a 3D world is easy enough, but making it
come alive is no mean feat. This article explores an architecture
for achieving that end. |
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