--Old
news--
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Date
: 28 May
Time : 1315 hrs
I have put up a tutorial on Frustum culling. This class
is, again totally reusable and does not depend on any
specific camera model. Its >>here
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Date
: 30 Dec
Time : 0448 hrs
I have put up all the Lucifer
source (and a demo besides) >>here.
I have a long way to go before it is solid, so there will
be changes. I am going to put up the source for my animation
editor also soon.
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Date
: 29 Dec
Time : 1853 hrs
Jan "The man" Horn just added a link to my site,
so here's a thankX to Jan for the link. I'll be posting
an article on another camera class (first-person) in a
while (coupla hrs), so come back soon!
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Date
: 23 Dec
Time : 0647 hrs
I just added an article on making 2D interface elements
like buttons. Although I have written them for Lucifer,
it should be no trouble using it with any other app/framework.
Off to bed! It's tomorrow!
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Date
: 21 Dec
Time : 0028 hrs
Added a character animation tutorial in the game engine
development section. Only EXE demo is currently available,
as I am converting it to use the new Lucifer.
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Date
: 20 Dec
Time : 1516 hrs
This tutorial covers a camera class based on the RUV camera
model. This, too is part of the Lucifer
framework. After this tutorial, Lucifer
framework files will be a separate download. Its much
too stupid to upload all the units for each tutorial.
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Date
: 18 Dec
Time : 1745 hrs
AWWright! Here's the second one already! This is a Texture
class that is going to make your OpenGL life a lot easier,
believe me! Support for TGA, JPG, WAL and BMP!
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Date
: 18 Dec
Time : 1625 hrs
I have put up the first article, a tut for an OpenGL wrapper
class that will be the basis of the framework all other
tuts I will write. I intend to call the framework Lucifer
for lack of imagination.
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Date
: 18 Dec
Time : 1537 hrs
The site has been completely revamped, and also moved
to a new host. I hope I am able to take better care of
this site than the last one.
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