>>Home
>>Articles
>>Projects
>>Downloads
>>Links
>>About
--Articles--
--Articles about Lucifer--
This tutorial guides you through creating a font class that displays text that is resolution independent. Of course, its really reusable. There is also a utility to generate bitmaps so you can make different fonts. Enjoy!
Why draw what isnt visible? Speedup rendering and pave the way for spatial partitioning by taking this first step to Frustum culling.
This article develops a basic architecture to add 2D interface elements like buttons and stuff to UR OpenGL app! You'll have to download Lucifer separately.
This article covers the techniques to make a camera that can be used for a variety of purposes. Also, as usual, the code is easy to use and modify.
This article develops a Texture class that can load TGA's, BMP's, WAL's and JPG's. This is a one stop shop. After you are done writing this, all you'll be doing is reuse. Better than reinventing the wheel everytime you want to get somewhere, eh?!!
This article describes an OpenGL wrapper class that almost all the articles written by me on this site will use. This wrapper takes care of the basic functionality, so it is an ideal starting groung for newbies and part of a flexible, powerful codebase for advanced programmers. It is also the first class we will write toward completing Lucifer
--Articles on 3D game engine development--
Putting a model inside a 3D world is easy enough, but making it come alive is no mean feat. This article explores an architecture for achieving that end.