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--Old news--
Date : 28 May
Time : 1315 hrs
I have put up a tutorial on Frustum culling. This class is, again totally reusable and does not depend on any specific camera model. Its
>>here
Date : 30 Dec
Time : 0448 hrs
I have put up all the Lucifer source (and a demo besides)
>>here. I have a long way to go before it is solid, so there will be changes. I am going to put up the source for my animation editor also soon.
Date : 29 Dec
Time : 1853 hrs
Jan "The man" Horn just added a link to my site, so here's a thankX to Jan for the link. I'll be posting an article on another camera class (first-person) in a while (coupla hrs), so come back soon!

Date : 23 Dec
Time : 0647 hrs
I just added an article on making 2D interface elements like buttons. Although I have written them for Lucifer, it should be no trouble using it with any other app/framework. Off to bed! It's tomorrow!

Date : 21 Dec
Time : 0028 hrs
Added a character animation tutorial in the game engine development section. Only EXE demo is currently available, as I am converting it to use the new Lucifer.

Date : 20 Dec
Time : 1516 hrs
This tutorial covers a camera class based on the RUV camera model. This, too is part of the Lucifer framework. After this tutorial, Lucifer framework files will be a separate download. Its much too stupid to upload all the units for each tutorial.

Date : 18 Dec
Time : 1745 hrs
AWWright! Here's the second one already! This is a Texture class that is going to make your OpenGL life a lot easier, believe me! Support for TGA, JPG, WAL and BMP!

Date : 18 Dec
Time : 1625 hrs
I have put up the first article, a tut for an OpenGL wrapper class that will be the basis of the framework all other tuts I will write. I intend to call the framework Lucifer for lack of imagination.

Date : 18 Dec
Time : 1537 hrs
The site has been completely revamped, and also moved to a new host. I hope I am able to take better care of this site than the last one.